I was recently working on creating a skybox for a demo level in Unity3D. I had all the textures (Front,Back,Left,Right,etc...) properly cut out and everything, but every single time I ran the level, the skybox looked patched, as if there was a seam between any two texture tiles. I think that it is a pretty common problem with newbies, and the solution is pretty simple. When all the textures that are going to be on the skybox are referenced in the project, one has to manually go through each one, and change its "wrap" property to "Clamp"
The general info on how to deal with skyboxes, can be found in the Unity3D FAQ, where I found the answer.
That's it. Pretty simple, yet bugging.
That's it. Pretty simple, yet bugging.
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